![]() The construction menu in slot 21 would be labeled "Load Truck" and would open up into a standard 3x4 grid where the player would see the following "Items": Load 100 Fuel, Load 200 Fuel, Load 400 Fuel, Load 1000 Fuel (positions 11-14), Load 100 Munitions, Load 200 Munitions, Load 400 Munitions, Load 1000 Munitions (positions 21-24). The way I would like to accomplish this is by giving the Opel Blitz 2 unique construction menus in command card positions 21 and 22. So the idea that I have come up with, on paper, is to use the Opel Blitz supply truck to literally transport a resource from my HQ building to another player's preferred delivery point. Winning is not the fun part of the game for us, the struggle, comradery, and team efforts are. We enjoy difficult games and morn the loss of every unit. We are not however, looking for a "cheat" or "trainer" solution to our problem. High attrition rates and costly end game units drain resources quickly, and often hamper our efforts. I have been thinking about an in-game mechanic that we might use to accommodate the transfer of one player's resources to another player. There doesn't appear to be a way to give my extra fuel to another player through the existing UI. A game/skirmish lasting an hour is a quick game for us, we often play 2+ hour games. As a result we often find that one of us is lacking munitions but has plenty of fuel and another of us is lacking fuel but has plenty of munitions. ![]() We also like to try and have each human play a different faction such that we can benefit from each faction's unique units and abilities. ![]() The group of people I play COH2 with rather enjoy large messy battles against four Expert AI, the larger the map the better, but small maps offer their own unique challenges.
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